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TEMPEST: Environment Art [Unity Game]

In-game screenshots and process from my bachelor project "Tempest", which I worked on for about three months in collaboration with Michelle Mortensen (Concept Artist).

The purpose of this project was to create a game in which visual cues were embedded seamlessly. My focus was to create a readable 3D environment capable of steering player direction and highlighting important objects and areas, without using explicit instructions.

I was responsible for the designing and creating the environment, as well as setting up the scenes in Unity. I also did the character model, and worked with Cinemachine, composition, lighting, etc.

Special thanks to:
Casper Olsen for helping with character animation and rigging:
https://www.artstation.com/casperolsen
Isac Crafoord for helping with lighting in Unity:
https://www.artstation.com/isaccrafoord

Music:
Austin Wintory - Gratitude
Max Richer - War Anthem
Max Richer - On the Nature of Daylight

TEMPEST - GAME TRAILER